Que tal, me encontre por ahi un fantastico scrip para repologizar en 3D Max, la versatilidad de sus herramientas es genial, no se si zbrush tenga opciones como este scrpt pero tenerlas en 3d Max es de lo mejor.
Les dejo el link de la pagina y alguos ejemplos de sus herramientas:
Wrapit 1.0
QuadGen automatically creates quad based meshes from existing high poly objects, and can even project uv coordinates and materials from those meshes onto your new geometry.
Strip Painting allows freehand or controlled placement of polygon strips to flesh out topology.
Branch Painting is used to quickly retopologise areas of your target mesh which are essentially cylindrical, things like arms, legs, fingers, horns, tusks, trunks, tentacles etc.
Extend Edge is used to automatically extend open edges over the surface of your high poly target object.
Relax Over Surface works just like normal relax, but slides your mesh over the surface of the High Poly target mesh. Here we see a cylinder projected onto an arm; the initial projection is uneven due to the contrasting mesh volumes, but relaxing helps even things out.
Planar Loops Flattens out edge loops in either X,Y,Z or local axis, whilst sticking the the surface of the high poly object:
Les dejo el link de la pagina y alguos ejemplos de sus herramientas:
Wrapit 1.0
QuadGen automatically creates quad based meshes from existing high poly objects, and can even project uv coordinates and materials from those meshes onto your new geometry.
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